$43.00
This bundle contains all of the adventures for Season Two: A Time of Troubles.
During play, the characters travel to Eastrise to investigate the sudden and troubling illness of Bethane “Bibi” Breland in the Xlan Plains. Is the affliction natural? If not, who is responsible?
Row 1 (Levels 1-3)
During play, the characters travel to the Town of Dawnwallow to investigate allegations of disruption of trade. There, they discover the more serious and pressing problem of much of the populace becoming dangerously ill from some unknown source. Are the two problems related? Of course they are.
Row 3 (Levels 7-9)
During play, the characters travel to Goodhearth to aid the self-proclaimed seer Eva Beaujolais, and her traveling orphanage. There, the characters are swept up in a murder investigation that has broader political impacts.
During play, the characters travel to the coastal town of Quintport to investigate an assassination threat that possibly came from the Church of the Skies, a rapidly expanding religious organization. The characters quickly realize that this was no idle threat and that this is a much broader problem than that of mere local politics.
During play, the characters find themselves in the magnificent City of Trillium, the largest city in the Eastern Marches. There, they are tasked with finding and investigating an agent for a dangerous new cabal known as the Society of the Scorpion. The characters are quickly embroiled in the complicated political schemes of Trillium and the broader conspiracy that affects the entire region.
Row 2 (Levels 4-6)
During play, the characters travel to Mundell to investigate a recent massacre at the indoor farmers market that left several dead and few witnesses. Rumors are rampant that outside agitators caused this and angry mobs of locals are further whipped into a frenzy by a shadowy group called the Society of the Scorpion. Can the characters find and stop those responsible in time to prevent another atrocity?
During play, the characters are dispatched to a trading rest stop along the Golden Road to meet up with the Riders of Xlan and aid them with the investigation of caravan raids. After exploring raid sites they learn that there is a much broader conspiracy at play than that of a few raids.
During play, the characters have been sent to the Tigerlily, a famous resort in Colmer, as a gift of thanks from their respective Alliances. This resort village is known to be quiet and comfortable and should be a perfect place for the characters to put aside their tough work for the Alliances for at least one night. It does not take long for this night off to turn into an extremely dangerous situation.
Row 4 (Levels 10-12)
During play, the characters are instructed by one of the locals friendly to their Alliance to come to a newly reopened mine—the old Martlet Claim—to investigate a strange device being used to dig up veins of sunsteel dangerously fast. When they arrive, they find that unchecked greed and a careless hunger for power threatens the locals, and that something more sinister could be the cause.
During play, the characters are tasked with investigating reports and rumors of missing people in and around Knut’s Bay. There, they find a new and rapidly growing church called the Church of the Skies. Is this new church in any way connected with these disturbing rumors?
Following rumors from Trillium about a man matching the description of someone long thought banished possibly resurfacing amidst a traveling merchant caravan, the adventures are sent to verify the claims. What they find may change the entire fate of the Eastern Marches.
Row Four (Levels 10-12)
During play, the characters travel to Mundell, and then the Dragon Isles, to investigate and put a stop to the increasing number of cargo ships going missing. During this adventure, the characters discover that this is not a matter of mere piracy and that there is further evidence of a troubling wide-ranging conspiracy at work.
Something unsettling is unfolding in Knut’s Bay. Once a sleepy way station along the Southern Reach Pass, the hamlet has suddenly become a choke point: trade halted, travelers vanished, even rumors are stifled. Alliance leaders suspect a fledgling religion’s involvement and dispatch trusted agents to uncover the secrets of the Church of the Skies.
During play, the characters travel to the Town of Ria Minne, to investigate reports of strange flora growth and odd behaviors from townsfolk. During this adventure, the characters discover a horrifying nightmare that has enshrouded the people of Ria Minne.
During play, the characters travel to Dawnwallow where they are asked to investigate a strange series of accidents taking place within the city. The town is trying everything it can to move on from the events of the Night of Fire, but its people are tired, nervous, and frightened. Is there a secret organization at play that is working to stoke these fears?
During play, the characters travel to Riley’s Crossing to investigate stories of farmers being attacked by their own livestock. There, the characters find an unusual ally. Can they identify the source of the contamination in time and save the region?